If you crafted the gloves that give you more counter time, that's helpful. 2019 s 17:07. That will enable you to open the last few doors so you can reunite your party and hit the pressure switches to proceed. Now, we've still got one more optional side quest here. ALL RIGHTS RESERVED. Inside is more loot and Gnome #21: Seth. *For much of the game, I found Eleven (once I got her) was an excellent choice to use since she had ranged attacks (really helpful against Flayed) and a powerful area-of-affect attack. If you play along with the ladies, youll have an option to guess her weight. by | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? In the clearing to the NE, youll find some enemies and x2 Prize Tickets in a chest, and also x2 Medkits on the ground. Then head NW once from the starting area and immediately backtrack; instead of the previous room you will be in a small room with Gnome #49: Freddy. You'll need to talk to Billy and then the pool-goers to get some intel, then bash the trash cans on the edge of the pool to find a shirt. This is the Nondescript House, where you're officially tasked with finding the gnomes. Now head SE to the end of that long hallway to another locked door. Rewards: Hidden Room, Gnome #42: Samantha. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. Use your partner in order to stop the dumpster path and reposition the dumpster accordingly. Before you head up the escalator, look just above the SE-side one to see the telltale top of a Gnome #36: Bastion. You'll see a cutscene, and then need to fight some Bad Dudes. Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. Crack a second keypad and youll enter a room with a locked chest containing x5 Random Items. Hidden back here is Gnome #25: Kitt. Netflix Still Wants Stranger Things Game After Telltale Closure - IGN News. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. Crack the control pad to the east, and hop in the Mini-Truck with Robin to proceed. Enter the room you unlocked and you'll find a chest and a hospital keycard. On the next floor (Hawkins Hospital ICU), things have gotten pretty flickery and filled with the goo monsters and Flayed. Play whichever of the games you want to get back up to 10 more tickets to pay the entry fee, then head to the NE corner of the map, where you can loop around the whack-a-mole stall to get behind the funhouse. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). To the north, you do a similar thing with power switches. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Let's take care of the side quest before continuing. So. Done for now! You will not be able to return. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Head through the newly-opened door to reach Hawkins Lab Second Floor. Per page: 15 30 50. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. Now we need to craft the helmet. For example, I was able to make a trinket to add HP to my party. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. By a guy with a plush animal you will find a shooting gallery that takes real money. She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). Also, since you've done a bunch of looting it might be a good time to craft some more trinkets; at this point I had upgraded to the Zoomer (20% move speed), Wallet (medium money boost), Chest Armor (+350HP), plus my party-specific trinkets (Thinking Cap and Wonder Women.). Talk to Hopper and then head left at the fork to find some enemies and a chest of loot. After you've taken out 1/3rd of its health, you'll need to go around the perimeter setting all the cannons to fire and then hitting the button. 1 In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. Talk to the owner to receive the Rats in the Walls quest; like the beginning of the game, just follow the objectives and clear out the rats. Run through the Russian bases as much as you can. He helps translate Alexei's instructions on how to close the portal . Go now back to the door to the mayor's office you ignored before. You'll be tasked with getting coffee. Now we need to head to the Town Hall. While you need to hit both floor pressure plates to continue, make sure you grab Gnome #26: Huey first. Otherwise, head SE to find another clown and the yellow doors. You'll get stunned by the camera, but should end up on the right side of the beam. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. Head back to the Hawkins Post for a cutscene and the end of the chapter. That's another achievement and chapter done: It's the endgame now. Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Metal File, Medical Tape, Gauze, Battery, Chewing Gum, Toy Robot, Beaker, Rubbing Alcohol, Wire Spool] Tiny #14: Hess Farm, Hess Farm Russian Base, room far north of the entrance. 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. Next you'll enter the next unlocked area, turn off the lights here, and then you're thankfully done. DISCLAIMER: This tunnel area is a one-time-only area. Head to the men's changing room. You have to activate switch #1, 2, 3, 5 and 8 (Start on the far left). I am finding it impossible on PC to press both buttons at the same time when necessary. Speak to Mrs. Driscoll and then enter the house, checking her dresser, sink, dead rat in the bathroom, and then to the basement for the fertilizer. We need a Bike Helmet, Duct Tape, and a Flash Light to make this thing. Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) Now head to Starcourt Mall. Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Murray Bauman.--- Errands ---30 Minutes Or Less Gather ingredients to make a pizza for Anton Anton is missing the pizza of his motherland. Hit the second, first, and third breaker in that order to open the path after the pressure plates. michael buffer salary; candy filled easter eggs wholesale; nuremberg code article 6 section 3 informed consent; elementor slider image size 2023 GAMESPOT, A FANDOM COMPANY. All walkthroughs seem to be playing on PS4 and having no problems. Bust out them bolt cutters for the bolted door and go inside. On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. It's much shorter. Head through the newly opened pathway. SKU:CH2365797. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. June 30, 2022 . Head SE and you'll see another quest icon in the Hardware Store; enter. In here you're not free of enemies, because there are doctors throwing acid. Take the SW door in the next long hallway. After you've taken about a third of his health off, he'll retreat to the next area. The power to the elevator is off, which you'll have to remedy. Head SW when you pass through (the door the opposite direction is locked for now). To the SE, you have to turn all the lights on and hit the switch for the grid. kendra duggar baby news; beat darth revan swgoh; 100 fastest growing counties in america; vegan restaurants toronto Head outside and head to Cerebro. Instead, clear out the SW area (let them hit the alarm to open the door) and then use Erica to hit a switch through a vent; you'll also get some dialogue about conspicuous posters and can find some hints. Your reward is a shock or fire damage boost trinket. You'll enter the house again and find clues that will direct you to the Pool. Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt. stranger things 3 game murray's warehouse buttonscanciones con indirectas para la que te cae mal stranger things 3 game murray's warehouse buttons stranger things 3 game murray's warehouse buttons Navigation. Head there, talk to Steve, and follow the prompts. Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. Now you can move the Mini-Truck again to the entrance of this map. Before you leave, head to the very far SE corner of this map. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). In this map, there will be several red switches that enemies will run to in order to activate alarms. Hit the breaker and then the switch to proceed further. In the chest is the Lv2 keycard you need. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. For the final chunk the tentacles and enemies will come faster, so be ready to burn your health and soda as you need to clearing out everything with your special moves. Head to Scoops Ahoy for a cutscene with Steve and Robin. After he's down, you get another cutscene. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. In here, you need to explore the bathroom and flip the switch here in the back by the toilet. Go NW in the previous green room. This next room, as crazy as it looks, is impossible to win. Follow the path to get outside for all of two seconds, before heading through the next door back into a Secret Tunnel, Part Deux. PC: choose Steve as second player. In the 1st room, let the guard hit the alarm to open the locked door. Equip Lucas and aim for the targets. In the next area, stock up if you need to for the final fight, then hack the door. After the Flayer's incapacitated you'll head back to the Russian base. Now head back to the Scoops Ahoy. Now back at the entrance, take the NW path once, then backtrack, and youll find a hidden Gnome #49: Freddy! Proceed through another switch puzzle, then examine the radio and head through the unlocked door. My main recommendations are pump up your health as much as possible and then any trinkets that boost Joyce's power. An experimental topping. Around the house to the SE is your next Gnome #2 Christine. SoOoOoOoO many russians..FollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.tv/brilu1234 Talk to Murray and you'll receive: Assuming you've got what you need for Erica's story question, now head back to Scoops Ahoy. Now leave the mall, and complete Break In, Make Out with the cutscene here, and net the next achievement: No time for sadness, Mike. You can find them by heading SE through a clearing near the porta-johns. Just use your map via to make sure you're on the right track. Orient the far left/NW rat to the picture of space, the second rat down to the power lever, and the last towards the bookshelf. Head down the darkened corridor beyond, turn on the power, and enter the nearby door with the switch. Turn on the power and head through the newly-opened door to find the showers. Youll find x2 chests, each with x3 Random Items each. At the end of this effort you'll be rewarded with Gnome #41: Adora. Leave here to get up to Floor 5. Now go back to the entrance, and follow this map. Then hack the door panel and get in the car. Now move forward. Yuri Ismaylov lived in his warehouse there. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) If you do well you'll get five tickets maximum. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). Now talk to the scientist and try to head inside. Head up to Floor 4. Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. Stranger Things 3: The Game: Directed by Dave Pottinger. In this room is also the final fish you need for the side quest. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. Day x-x-x Suspicious trading seems to be taking place around Starcourt, requires further investigation. She will task you with some items to get and join your party, granting you: Grab a bottle from the fridge, craft a blindfold (you probably have rags already, if not there's one in Hopper's room), and then get the blood-soaked sleeping bag that apparently doesn't faze these kids (head NW out of the cabin, through the chain link fence, then take the left-side path, then wrap around the the NE). You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. Head NE and go into the aide's office to find a switch and Gnome #30: Ripley. Hit the switch to allow your partner inside with you. Hawkins Town HallTalk to Anton at the entrance to start the sidequest 30 Minutes Or Less. Eventually you'll be ambushed and back out into the cabin. Hug the left side heading NW to run into Cheryl, who has the Fancy Shampoo you need for your quest. On the other side of the wall, you can enter the room that looks similar to activate a trap. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. You might want to top off at the vending machine that's up here, because there's a boss battle imminent. After a cutscene, the final boss fight with Grigori will start. Give the clown here an answer of 2. BonusXP's announcement on Steam follows:. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". Gnome #42: Samantha is your reward. Tiny #1: Starcourt Mall, Scoops Ahoy, backroom. Head back to the showers to re-enter the Void. With that done, switch to the Rat, Paper, Scissors quest. Crafting it will unlock: Before you head to Weathertop, if you go NE of Dustin's house beyond the fence you'll see a gnome. In season 3, Hopper decides to bring Alexei over to Bauman, who now lives in Illinois, since he knows that he speaks Russian. Our goal is to keep the cabin from collapsing, so we need to keep the tentacles that pop out of the windows subdued, and then re-plank up the windows with the Wood Planks that appear all over the battlefield. Scoops Ahoy!Talk to Erica, then head outside to the loading dock. Such as the one you can grab in Hawken Square while you're there getting the blueprints. Now face the Rat toward the sink and the Bear toward the plants. They can also overheat so you'll have to wait for a cool down. Talk to Hopper in his room first. Funhouse Floor 4Enter NW into the next area, then backtrack immediately to find a locked chest with x5 Random Items. Now, head around the street to the library. Note the locked door that cant be opened when Murray is here, well come back to this shortly. Delisting. You need to bring. Man, there's way more random illicit activities going on in this game than the show! There were 5 numbers listed in Murrays computer, starting in 1, 1. If you want to head back to where Robin was now, youll realize that they moved her. In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. Just pop health packs and coke cans when you need to. Again, let the guard hit the alarm to open the locked door. Its time to score some tickets. The pressure plate doors here lead to some loot to the SW, and a room with a vent to the SE; head in here and it'll take you to Gnome #40: Tommy Lee, as well as a maze of vents that don't really lead anywhere. Enter the locked golden door here to find a chest with x3 Random Items, then head SW past the clown. truth about the person behind that door). Walk forward and you'll compete the quest. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Youll be forced in through the Garage. You'll find the vent in the basement in the NW corner. Stranger Things 3: The Game By: BonusXP. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. Now head through the door at the end of the hallway to reach The Device. But don't set the breakers as directedbecause if you checked the bulletin board in the main room, you'll know that they're actually swapped from what they should be. Now lets head back to the Town Hall. Now head through the locked door to the SE. You can switch them off to deactivate them before the timer expires, but you cant switch them ON yourself. Now head through the SW locked door. There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Now head to the Pool and the vent in the women's locker room showers to find Gnome #44: Papa Gnome. Find anything you think is wrong with this walkthrough? If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. Take the 1st vent, and youll come to a room with 2 more. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving. Go with Steve to the button, and press F (he won't move). Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. You'll be back at Starcourt Mall, just with it abandoned. Open the gate with your new-found combination and loop around the house for another chest before going inside. Enter and talk to Eleven to surprise Dustin. Tiny #9: Hawkins Square, Hardware Store, N end. Head inside to Petal Pushers. Enter Secret Russian Base for a cutscene. Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. If you haven't seen the show yet, this will spoil it, so I recommend watching it first. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. Make your way to Billy again while fighting more flayed. FINALLY! Once you've cleared it out you'll now have to defend it from waves of enemies. Now, you can get back to Starcourt Mall's loading dock and continue the last main quest. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. Talk to Murray at the door and then enter Murray's Garage. Backtrack to the opened door for another cutscene. Go back to Will, follow him to his former Castle, and he'll join your party, netting you: Time to head over to Hawkins Square. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. Enter in LRR to unlock the door and backtrack to proceed. You'll get tasked with answering the phones, and after the third call promises something intriguing, go talk to Jonathan in the darkroom, and he'll join your party.
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