The text of the feat would read as follows: Whip Master You have trained extensively with the whip, allowing you to use it both within and outside of combat. Whips are practically made for rogues. I may well come and finish the job over time. So, do you like these? This is a simple, but flavorful weapon. I was really pleased with my creation, but the response so far has been underwhelming. Swashbucklers, youre welcome! Roll vs AC (No Modifiers in off hand Dex Mod in strong hand), Roll of 1: Critical fail -Whip hits player for critical damage and is restrained (Dex Save to break) As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. How do I convince them to let . There are so many examples in media of whips being used to restrain or trip an adversary. Another house rule of mine that affects PAM is that opportunity attacks provoke opportunity attacks from other hostile creatures within reach. -Damage: 1D4, Roll of 19 or above (Apply Damage to any action): Is this homebrew Way of the Force monk subclass balanced compared to the official monk subclasses? If you have no levels in monk, your ki points will . If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. Snap up this epic adventure on the DMs Guild for just $10. Spear Master if you check my design notes here, youll see Ive covered this point. Not super important because you can have the attack cantrips from Warlock, but not something to ignore. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Even a blind squirrel finds a nut once in awhile. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. A die is expended when you use it. - ranged "grapple" and then attack? Want a Sorcerer with a pet weasel? The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. The problem? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. You must use the new roll, even if it is a 1 or a 2. The problem is that its a niche weaponwithout a niche. Sentinel gives the following as one of its three bonuses: When you hit a creature with an opportunity attack, the creatures speed becomes 0 for the rest of the turn. You are a dangerous opponent while weilding polearms. I cannot recommend this HIGHLY enough. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. Sign up to get e-mail updates for new articles on Dungeon Solvers using the form below! Bored of daggers of venom, flame tongues and vicious blades? Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. Welcome to this Dungeons & Dragons 5th Edition wiki. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. Feats. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! I want to create a ranger who collects people (alive at this stage of her apprenticeship) so I thought whips could be quite a fun way to do this. Could be an interesting part of a Cavalier's kit. Press J to jump to the feed. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. Additionally, you gain proficiency with cook's utensils if you aren't already getting it from some other source. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. Those medieval headsmen chose axes for a reason, right? You are using an out of date browser. Sword Master I did actually think of making a longsword only feat that offered it the finesse quality. But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Maybe I'm missing something, but it felt redundant. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. Feat synergy question regarding polearm master, Vengeance Paladin with PAM, Spear & Shield, & Elven Accuracy, Eladrin Fey Wanderer/Warlock (Hexblade or Archfey) build advice, Ignore/Block Essentials, Paid Registrations by. Reset [+] Name Ability Prerequisite Source. I'm going to make thisway harderthan itneeds to be. But overall if you give the Dex based fighter longswords and greatswords to play with, then arent you waving goodbye to the Strength based fighter? I love all the weapons in the book, but honestly, I cant get enough of the weapons generator. Press question mark to learn the rest of the keyboard shortcuts. Im thinking about adding the Reach property to this feat now that you suggest it! rev2023.3.3.43278. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. *Plus Blinding Strike and Disabling Strike from this list. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Barbarian 3 / Rogue X. You will be also able to sort the list as you want. This feat allows a character to choose one level 1 spell from another class. Just for fun in game, Adventure Game Industry Market Research Summary (RPGs) V1.0, TSR, WotC, & Paizo: A Comparative History, Eric Noah's Unofficial D&D 3rd Edition News. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. Can the wielder still use the whip to deal damage? Anyway, thanks for the opinion. Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. Plenty of other famous characters use whips and look slick as hell doing so. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. The target may choose to fail this check. Giving rogues the ability to use whips gives the weapon a niche without changing anything mechanically. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. The result is, I think, a really cool feat (you can find it below), that offers plenty of flexibility in combat situations, which still falls within the power balance of a 5e feat. Swashbuckler Thats the one I meant. The result was 19 new weapon qualities that meant no single weapon was exactly the same. Then later, pick up Dual Wielder, War Caster and Sentinel, using a rapier in the off hand for AoOs with booming blade at two different radii. Its not a heavy-hitting damage-dealing weapon. With Valor or Sword Bard you can get an extra attack at 6th. If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. I wish it worked well with Booming Blade, but natively that only has a reach of 5'. Some links to stores and online shopping websites include an affiliate code. In fact, its probably one of the cooler uses of a whip. So with that in mind, I wanted to create a whip that could serve as a solid offensive weapon, but have the ability to charm creatures as well. Id additionally rule that the spear is a reach weapon. Seriously, his handaxes would have a higher range and deal more damage. Dont miss Faerns action-packed sporting extravaganza in the bowels of Mount Waterdeep where the booze and the blood flow in equal measure! If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. I should probably include that. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Ultimate today Id make a new batch of homebrew to tackle one of the biggest problems in D&D 5e. Do I need a thermal expansion tank if I already have a pressure tank? Resilient 5. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. bugbear Gloom Stalker ranger with duelist as the weapon style. An in-depth look at the War Caster feat in Dungeons and Dragons 5e! You cant quite beat the sentinel and polearm build with this, but its fun, powerful, and adds more control and finally makes whips a worth while consideration. Want a Rogue with a pirate theme that has a bird on the shoulder? Im curious if you have had a chance to play this? communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. -Trip: Succeeds, target must Dex Save or be Prone My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. Btw, did you mean to post the comment here, on my dedicated PAM article? Design Notes: Theres a bit of confusion over the spear in the official rules for me. If so, it seems pretty solid. I feel like this had to have been an oversight or something. When using a whip you can make it crack at will. The whip is a finesse (Dexterity-based) weapon, while grappling is normally a Strength (Athletics) based attack. With Spear Master focused on single handed wielding Id have it apply to melee attacks with javalins as well. Tags: Damage Control Combat Basic Rules Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. by Wizards of the Coast. Champion isnt exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. At what level can you cast Thorn Whip? Note that spells with range of Self and Touch are unaffected by the feat. Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. If so the language needs to specify that. ;). This way you essentially get a +2 weapon with a small, flavorful perk. UPDATE. is it that they simply can't move further away? When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. The main problem with whips (beyond the low damage die) is that they don't get to benefit from the Polearm Master feat like other reach weapons, which then chains into the Sentinel feat combo. Prerequisites: Wisdom 13 or Higher. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. Homebrew is fun, and we like to have punishments for poor rolls for balance. Only dealing 1d4 damage in exchange for those properties is fair. You were a real god of the schoolyard if you had one of these babies back in Middle School. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". Youve Got to Roll With It was published in the national broadsheet, The Independent. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. Thanks everyone. im actually playing a dullahan arcane trickster rouge in a game and harassing the battle field with a whip and spells is a pretty big theme of their kit so our next lv up im definitionally gonna toss this at our dm. Plus one superiority die alone is a bit underwhelming. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. Now then, the rules for dual wielding in 5e are pretty straight forward. But they're good for DEX Paladins since they're melee weapons (so you can still smite with them, without being right next to someone), or for Rangers for stacking Hunter's Mark and subclass damage dice (maybe with the Dual Wielder feat). What other Feats would Spell Sniper pair best with? Components: V, S, M (area of dim light or darkness). Oh, and the best part of the weapon is the fact that you can castDisintegrate. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? Your ki point maximum increases by 1. This opens up the possibility of a Dexterity-based grappler. You favour balance, manoeuvrability and improvisation in combat. Use the D&D 5e whip feat created by Dungeon Solvers to give characters the ability to trip and grapple their opponents using a whip! It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. (Check out Esquiels Guide to Magic Weapons if you need some!). Search by name on the left, click feat name to display on the right. I took inspiration from theOld School version of the Abyssal Whip for this interpretation. Tools. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. Increase your Dexterity score by 1, to a maximum of 20. I had designed a pole weapon rule and the polearm master feat completely different as I find it more realistic and viable to the game and the feat also more of a representative of its name. But thats all I can say for now. Both weapons keep their identity and usefulness in a rogues arsenal. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. Better than absorbing damage is preventing it all together. Name Ability Prerequisite. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. The whip extends your OA range which makes you a better defender. Pinterest. Therefore Ive made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. At certain levels, your class gives you the Ability Score Improvement feature. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. Charger 8. My idea is to create a feat that allows the user to use the whip to control the enemy utilizing their whips reach. I think there might be room for a feat that makes one-handed fighting a viable option. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). It just doesn't ring true to me. If you want this to be balanced you should replace the reaction attack with something else. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. HavingReelInonly require a bonus action was a difficult decision, but I believe its fair. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. Unfortunately, I havent had a chance to playtest the feat or the items just yet. Trip Attack 3. Comment* It's the only 1 handed reach weapon so it can be used with a shield, which others can't - useful for front line non-tank. Its a shame that theyre so mechanically lacking in D&D 5e. Powered by WordPress & Theme by Anders Norn. Using indicator constraint with two variables. If this were a feat for say, a greatsword, it might be a bit overtuned. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Create an account to follow your favorite communities and start taking part in conversations. POLEARM MASTER FEAT Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? In the right hands, this could be a lethal and unexpected combination. Illusion cantrip. If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. When the Keeper of Tomes is murdered, and his body mutilated, on Deadwinters Eve, all of the Great Readers become suspects in this heinous crime. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. Casting Time: 1 action. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Maybe I will go and amend that, after a little more thought. I think this is balanced enough to at least give some playtesting to. Eszteban, the Archmage of the Gossamer Robe Order, hides atop his tower in the Gleaming Cloud Citadel, denying his fellow wizards access to the knowledge of the Upper Library with a series of deadly traps and obstacles. We take a look at Monk weapons in 5e, how they work mechanically, and how to modify existing 5e weapons to make them authentic monk weapons.
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